No man ever steps in the same river twice; for it’s not the same river and he’s not the same man.
Heraclitus
A game is not a fixed thing you finish. It is a current you steer.
Hamidreza Karimi
Building unique player experiences through systems, worlds and technology.
Mobile
05 shipped titlesGallery
11 studies · Unreal Engine 5Design Lab
Tools, R&D, experimentsUsing technology to solve design and production problems.
Unreal editor tools
In progress — the same pipeline thinking, rebuilt inside Unreal.
Writing
Notes on enemy archetypes, difficulty at scale, and turning level design rules into a pipeline. Coming soon.
About
I design systems that hold up when a player pushes on them — and I build the tools when the work outgrows hand-crafting.
Five years across premium PC and mobile production. Mobile taught me difficulty curves and player data at scale; Unreal taught me to build the thing rather than describe it. Working toward game direction.
Blueprints · Sequencer
Niagara · Materials
Unity (tools)
Level design · Enemy AI
Progression & economy
Balancing
Machinations · Gaea
draw.io
