Track 02
Mobile
Five shipped titles. Level design, progression and balancing under live conditions — where a difficulty curve is not a theory but a number of players who stopped playing.
Lead designer on
Ghasr Pooran
King Screw
King Screw
Supporting design
Emma’s Mansion
Kesh Makesh · PerTower
Kesh Makesh · PerTower
Disciplines
Level design · Balancing
Progression · Wave design
Progression · Wave design
Genres
Tile match · Match-3
Puzzle · Survival TD · Quiz
Puzzle · Survival TD · Quiz
Shipped titles
05 titlesDesign at scale
Hand-building a thousand levels teaches you where hand-building stops working.
Past a certain count the bottleneck is no longer taste, it is throughput — and the answer is a rule set a tool can execute. That is where Road+City Generator came from: a project needed every track to drive differently, and building each one by hand cost more than the variety was worth.
The other track is systems and enemy behaviour.
Two shipped PC titles and a prototype where the enemy AI is the design.
